Category: Retrospectives
The Somnolians looking back at the events and works of their lives thusfar.
February 8, 2023
It’s overdue, but I think looking back at my art over the past year, where I stand now, and my goals might be the best way to help my viewpoint align with reality. Hopefully? No, probably not.
February 3, 2023
I’ve been fooling with the idea of doing art since early 2021, but January 2022 was when I officially started. That’s when I drew some scrunkly Wyns for Caby and tried my best to sketch out a whole ton of the ideas I’ve had lying around for, I dunno, years at that point.
It’s taken a lot of nerves and a lot of personal growth to get here (plus practice), but I can pretty confidently say I’m getting somewhere with it now. For the big one year (give or take a month), I’m gonna show off five (or maybe more?) drawings from throughout 2022 and mix memories and art critique. Everyone gather in a circle now.
December 30, 2022
As the year draws to a close once more, it’s the perfect time to get all retrospective about it. How the last year has gone, what I’ve enjoyed, what I’ve not enjoyed, and just how things have changed, hopefully for the better. I’m currently laying in bed with a wicked case of acid reflux thanks to far too much Christmas food, so what better time to ramble?
December 26, 2022
Alternatively: two years in
December 18, 2022
Four years in, five folks under the bulb. Actually, I’ve been around for longer, haven’t I? What’s up with that?
September 10, 2022
I’m sat right now at my laptop, in my bedroom, with the window open. It’s about 11pm, it’s a little cold, and I can smell the last few embers of a barbecue my neighbours had earlier this evening. And I’m feeling… normal. It feels like early-mid September, it makes me think of the upcoming spooky season, makes me think about heading into college in the crisper, cooler air, makes me think of Christmas and New Years. I feel normal.
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August 15, 2022
I don’t think it’s a stretch to call myself an MP3.com historian at this point. From my initial essay two-and-a-half years ago, to digging deep into how the service worked, to previewing some of the music that MP3.com were promoting their service with, I’m part of that small group who have been trying to keep the memory of one of the most forward-thinking dot-com startups alive after it was all but forgotten post-closure in 2004.
I was effectively honor-bound to pick up the last copy of The Official MP3.com Guide to MP3s from Amazon after all that work, and I was not disappointed for my $6.29! We’ve got late 90s MP3 hype, forgotten MP3 and MP3.com competitors, and even some screenshots of the backend of MP3.com, far away from where any web spider could’ve gone. It’s a trip.
July 15, 2022
We like to redesign our sites from time to time, and earlier this year, the top-level domain got its turn. The previous design came in the spring of 2020 and featured a rotating crop of big, toony banners at the top of each page that would show up either year-round or seasonally.
While we gave up on that site design, we’re still very fond of the banners. Obviously, they’re no longer featured on the top-level site. That’s a lot of art and a lot of work going to waste! While we’d like to reuse them in another design, for now, this post will have to do.
Being a longtime reader of the Video Game Critic, I decided to take a page out of his book (or off his site, maybe?) and not just write up a bit on my thoughts on each banner, but get the people who made them to tell their stories about each one.
February 23, 2022
I’ve recently been really enjoying RetroAchievements. It’s a site where you can unlock Xbox Live-like achievements for older games, provided you’re using a hacked emulator logged into the site. It’s a novel concept, and it’s a nice excuse to dig back into some of my favorite Atari games and try “mastering” (getting all the achievements in) them.
When I covered Racing the Beam on this blog back in 2020, I mentioned one of the games covered in that book being Atari’s Pac-Man. It’s a great tale of disappointment, one of Atari’s programmers given a mere 4K of ROM to produce the flagship game of the 1981 Christmas season. The results were not pretty, and along with E.T. the Extra Terrestrial, became the poster children of the glut of low-quality games being produced at the time and later symbolized the “game burial” in the Sunnyvale desert where Atari famously dumped their excess stock.
Game reviews of VCS Pac-Man often don’t dissect it any further than “it’s ugly and plays like crap and you already knew that”. But how does it play like crap? What are the little details that make it such a below-average port? Is it playable on its own merits, despite how alien it is to the arcade version? That’s what I’m here to discuss. You might want to wear ear protection.
December 31, 2021
Rambles and emotions from a cabybaba on New Year’s Eve
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