Letters from Somnolescent

 

Tag: gaming


February 2, 2024

Promptly Forgotten

dotcomboom

“Hi! Welcome to this quick demonstration of My Game Builder, a new tool to allow you to build games for yourself and for your friends, online, using just a web browser. The tool is free to use, and free to share with your friends.”


February 23, 2022

2600 Pac-Man: Was it That Bad?

mariteaux

VCS Pac-Man's attract screen

I’ve recently been really enjoying RetroAchievements. It’s a site where you can unlock Xbox Live-like achievements for older games, provided you’re using a hacked emulator logged into the site. It’s a novel concept, and it’s a nice excuse to dig back into some of my favorite Atari games and try “mastering” (getting all the achievements in) them.

When I covered Racing the Beam on this blog back in 2020, I mentioned one of the games covered in that book being Atari’s Pac-Man. It’s a great tale of disappointment, one of Atari’s programmers given a mere 4K of ROM to produce the flagship game of the 1981 Christmas season. The results were not pretty, and along with E.T. the Extra Terrestrial, became the poster children of the glut of low-quality games being produced at the time and later symbolized the “game burial” in the Sunnyvale desert where Atari famously dumped their excess stock.

Game reviews of VCS Pac-Man often don’t dissect it any further than “it’s ugly and plays like crap and you already knew that”. But how does it play like crap? What are the little details that make it such a below-average port? Is it playable on its own merits, despite how alien it is to the arcade version? That’s what I’m here to discuss. You might want to wear ear protection.