May 27, 2022
For approaching two years now, I’ve had a big ol’ XP tower sitting under my desk. I call it the eMachines Box, a low-end eMachines W3507 from at least 2006, if not 2007. It needs a good cleaning and a ton of upgrades (RAM and a dedicated GPU being the big two), but even if it’s not ideal right now, it’s still a lot of fun to use on the occasion I bust it out.
Of course, you can’t just stop at one XP computer, can you? Suddenly having a job and seeing some numbers pile up in my bank account made me want to indulge a little. Through the lockdowns, I bought nearly nothing and asked for nearly nothing. I’m allowed a cool purchase or two, and a bit of longing got me thinking back to the netbooks of my (younger) youth.
I’ve now acquired one of them. Here’s my deep dive into the eMachines Netbook.
April 20, 2022
As I mentioned in the final recap, one thing occupying me over the past few months has been the pursuit of classic website restoration. We already have car restoration and computer restoration, but despite websites being similarly satisfying and full of moving parts, I don’t see anyone trying to rebuild old websites and return them to their original browsable condition. With the Somnolescent Archives, I have the perfect reason to do just that.
I wanna ramble about that for a bit, tell you my working methods for getting assets (from the Wayback Machine or otherwise), reassembling them, cleaning things up, and why I find it so enjoyable. Hopefully, you do as well!
April 14, 2022
I lined something dcb drew! Lining is fun.
February 23, 2022
I’ve recently been really enjoying RetroAchievements. It’s a site where you can unlock Xbox Live-like achievements for older games, provided you’re using a hacked emulator logged into the site. It’s a novel concept, and it’s a nice excuse to dig back into some of my favorite Atari games and try “mastering” (getting all the achievements in) them.
When I covered Racing the Beam on this blog back in 2020, I mentioned one of the games covered in that book being Atari’s Pac-Man. It’s a great tale of disappointment, one of Atari’s programmers given a mere 4K of ROM to produce the flagship game of the 1981 Christmas season. The results were not pretty, and along with E.T. the Extra Terrestrial, became the poster children of the glut of low-quality games being produced at the time and later symbolized the “game burial” in the Sunnyvale desert where Atari famously dumped their excess stock.
Game reviews of VCS Pac-Man often don’t dissect it any further than “it’s ugly and plays like crap and you already knew that”. But how does it play like crap? What are the little details that make it such a below-average port? Is it playable on its own merits, despite how alien it is to the arcade version? That’s what I’m here to discuss. You might want to wear ear protection.
December 21, 2021
I often think of Somnolescent as an island, but we’re a rather interconnected bunch. We span the United States through Eastern Europe, and so, what goes on in a big chunk of the world is likely to affect at least one of us. Given the past two years, it goes without saying that Somnolescent didn’t make it out unscathed, though better than most, thankfully.
Though the world’s in a weird, precarious, unstable spot right now, given the 20th marked three years of Somnolescent (I wasn’t able to get this done in time, but I started it in time at least…), I figured I would write about a bit of an epiphany I had, and something of a silver lining while everyone heals: how social stress can cause good friendships to sour, and how pushing forward with that in mind can help mitigate the damage.
July 29, 2021
I’m not really a nostalgic person. I don’t tend to look back at the things I’ve been through or the experiences I’ve had very positively. I’m a much happier person than I used to be. I have better friends now. I have the skills to take on what I want to now, or I’m rapidly developing them. I’ve taken my first stabs at proper digital art recently. I don’t have much reason to be properly nostalgic.
Of course, when you’re dealing in the kinds of things Somnolescent does–hand-built websites, vintage computers, analog aesthetics, 90’s period pieces–there comes with it the assumption that this is all based on nostalgia, or more often “false” nostalgia. It’s not hard to find 14-year-olds who fixate on cassettes, fixate on VHS tapes, or in its most artificial form, are in love with the “vaporwave” thing. Of course, they weren’t around to see those things when they were in vogue, and overall, it can be a bit of a joke.
False nostalgia is misguided, but I don’t think misplaced. Here’s a bit of a meditation on where nostalgia ends, wistfulness begins, why the young folks get swept up in it, and the more practical side of bringing the past with you.
June 24, 2021
For a period of time after Sound of Dentage’s release, I was pretty keen on digging through archive.org’s Cassette Audio section to see what strange, forgotten things I can find. It’s ostensibly only non-copyrighted audio, but that’s a crock of shit. The flood of content makes policing it with anything other than automated bots a non-starter. And even then, I think the Internet Archive is too busy with me wgetting Somnolescent’s old sites to run them.
In any event, I found something rather fascinating, and the kind of collection that no one but me would be interested in: over 1,300 amateur-recorded cassette tapes, transferred and stored in lossless. We’re not simply talking releases (though there’s tons in there). We’re not just talking demos (though they’re in there too–everyone from Dave Grohl to Coheed and Cambria to Juicy J). In a lot of cases, we’re talking mixtapes. Often recorded off the radio mixtapes! (And nature sounds. That’s what 90s kids did for their ASMR.)
Now, invariably, a lot of this is probably just noise and ambient stuff, same sorta thing that has always flooded the avant-garde experimental underground scene, same stuff the netlabels put out now, and the same stuff I’m not really interested in. However, the hand-dubbed tapes? Are where, well, strangeness lies. I’ve picked out three amateur ones for us to go through, recorded from various sources by regular people on cheap equipment. Download links are provided for each.
June 3, 2021
Please read to prevent a denial of service!
April 1, 2021
Well, it’s been a tradition for me, every April 1st here at Somnolescent, to look back at something Neocities-related. I don’t quite think I’ll be carrying it along after this year, but there’s still one major bit of Neocities ephemera I’ve carried with me, something I unwittingly preserved unlike every other of its kind: my very first site design.
Given that I spent last year discussing my various Supporter’s sites, it’s only fair the main one gets its due too. And given that the other two mariversary posts both focused a bit on me and a bit on the community, I think looking back at just what I was up to will prove more positive, or at the very least, rouse the peanut gallery less.
February 22, 2021
I come back to my “On” series of essays every couple of months to ruminate on little mindset shifts I have and myths and fallacies in the creative process. Whether I’m ever satisfied with them afterwards is less sure, but whatever, they’re cathartic. Worst case scenario, I’ll probably rewrite a few of them and have them on my site proper instead.
Fittingly, today’s little essay is on a weird mental wall I’ve had on the topic of rewrites. It’s easy, hell, the default to make something once and then never return to it. Drafting, building on what you’ve got–isn’t natural at all, but it’s important.
I felt for a long time like I had to get it right on the first shot. Come as I explore that some.