Author: mariteaux
February 3, 2023
I’ve been fooling with the idea of doing art since early 2021, but January 2022 was when I officially started. That’s when I drew some scrunkly Wyns for Caby and tried my best to sketch out a whole ton of the ideas I’ve had lying around for, I dunno, years at that point.
It’s taken a lot of nerves and a lot of personal growth to get here (plus practice), but I can pretty confidently say I’m getting somewhere with it now. For the big one year (give or take a month), I’m gonna show off five (or maybe more?) drawings from throughout 2022 and mix memories and art critique. Everyone gather in a circle now.
December 5, 2022
So quietly, I’ve been working on relaunching cammy.somnolescent.net. Working on that site before, there were lots of really good pages that I just didn’t think fit right where they were. This is one of those pages: a goofy, fun bit of group lore that makes a better blog post than it does a random page on one of my sites.
I’ve edited and rewritten parts of it, of course, but you can call this one from the archives. Quite literally. Go check out the new cammy.somnol, by the way! I’m just getting started with it and it’s starting to take shape as possibly the cutest site I’ve made so far.
October 18, 2022
I’m pretty sure everyone in the group likes plushies. Stuffed animals, whatever you call ’em. There’s a plushie channel in the server, and it’s constantly busy with us linking to plushies we find online, posting pictures of our own, and just generally being obsessed like we’re so good at.
This post is gonna be for a plushie closer to my heart. This is the story of how a snowman boy I’ve had from the day I was born was loved to death, rediscovered online, and rebought without a clue as to a brand or even an origin. I normally have a policy of not posting to the blog twice in a row, but this one’s more important than that. I might get a little personal.
September 24, 2022
It’s a controversial topic. AI-generated art, “this does not exist” sites, and the possibility that robots with the ability to “draw” will make artists obsolete, or at least, ruin the market for gigging artists who need that attention to live and pay bills.
Thankfully, I see it more optimistically than most. It is a menace, and you should take action if it affects you–but don’t let it discourage you. If you’re browsing around DeviantART or suchlike, here’s how to spot it and how to combat it.
Since I’m mostly involved in character design and character art, that’s what I’ll be focusing on. Apply to your medium of landscapes or photography or suchlike as applicable.
September 7, 2022
Longtime blog readers will remember a post I did in July 2019 called “Cammy vs. the PhotoCam”. It was a cute little lark into trying to score some retro tech on eBay and failing miserably. I didn’t have a job or a lot of money to spend on impractical hobby stuff back then, and the entire thing left a sour enough taste in my mouth that I didn’t bother looking for a working unit.
We’re in September 2022 now, I have a job now, and I figured it was time to go hunting again. I got a lot more than I bargained for. On offer today: storytelling! Burning hot batteries! A showdown between three similarly-spec’ed cameras! But first, we start with…
August 15, 2022
I don’t think it’s a stretch to call myself an MP3.com historian at this point. From my initial essay two-and-a-half years ago, to digging deep into how the service worked, to previewing some of the music that MP3.com were promoting their service with, I’m part of that small group who have been trying to keep the memory of one of the most forward-thinking dot-com startups alive after it was all but forgotten post-closure in 2004.
I was effectively honor-bound to pick up the last copy of The Official MP3.com Guide to MP3s from Amazon after all that work, and I was not disappointed for my $6.29! We’ve got late 90s MP3 hype, forgotten MP3 and MP3.com competitors, and even some screenshots of the backend of MP3.com, far away from where any web spider could’ve gone. It’s a trip.
May 27, 2022
For approaching two years now, I’ve had a big ol’ XP tower sitting under my desk. I call it the eMachines Box, a low-end eMachines W3507 from at least 2006, if not 2007. It needs a good cleaning and a ton of upgrades (RAM and a dedicated GPU being the big two), but even if it’s not ideal right now, it’s still a lot of fun to use on the occasion I bust it out.
Of course, you can’t just stop at one XP computer, can you? Suddenly having a job and seeing some numbers pile up in my bank account made me want to indulge a little. Through the lockdowns, I bought nearly nothing and asked for nearly nothing. I’m allowed a cool purchase or two, and a bit of longing got me thinking back to the netbooks of my (younger) youth.
I’ve now acquired one of them. Here’s my deep dive into the eMachines Netbook.
April 20, 2022
As I mentioned in the final recap, one thing occupying me over the past few months has been the pursuit of classic website restoration. We already have car restoration and computer restoration, but despite websites being similarly satisfying and full of moving parts, I don’t see anyone trying to rebuild old websites and return them to their original browsable condition. With the Somnolescent Archives, I have the perfect reason to do just that.
I wanna ramble about that for a bit, tell you my working methods for getting assets (from the Wayback Machine or otherwise), reassembling them, cleaning things up, and why I find it so enjoyable. Hopefully, you do as well!
April 14, 2022
I lined something dcb drew! Lining is fun.
February 23, 2022
I’ve recently been really enjoying RetroAchievements. It’s a site where you can unlock Xbox Live-like achievements for older games, provided you’re using a hacked emulator logged into the site. It’s a novel concept, and it’s a nice excuse to dig back into some of my favorite Atari games and try “mastering” (getting all the achievements in) them.
When I covered Racing the Beam on this blog back in 2020, I mentioned one of the games covered in that book being Atari’s Pac-Man. It’s a great tale of disappointment, one of Atari’s programmers given a mere 4K of ROM to produce the flagship game of the 1981 Christmas season. The results were not pretty, and along with E.T. the Extra Terrestrial, became the poster children of the glut of low-quality games being produced at the time and later symbolized the “game burial” in the Sunnyvale desert where Atari famously dumped their excess stock.
Game reviews of VCS Pac-Man often don’t dissect it any further than “it’s ugly and plays like crap and you already knew that”. But how does it play like crap? What are the little details that make it such a below-average port? Is it playable on its own merits, despite how alien it is to the arcade version? That’s what I’m here to discuss. You might want to wear ear protection.
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