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Tag Archives: programming
Lighthearted fun with Minecraft Coder Pack
Back in the day, the only way to mod Minecraft was to open up the jar in WinRAR, delete META-INF, and then drag all the modded files into the jar.
Of course, this method has been obsolete for nearly a decade after the introduction of Forge (and now Fabric), but that’s what I grew up doing. Looking at all those seemingly gibberish .class files while trying to install the Aether mod for the umpteenth time made me wonder how I could make my own Minecraft mod.
I never figured it out, until now! Kinda. Continue reading
SomnolCCSO and Reviving an Old, Dead Database Lookup Protocol
On a whim about two weeks ago, I decided to finally start redoing the Somnolescent Gopher server. Gopher is such a throwback, nostalgic thing for me–it was one of the first things we got set up for Somnol right when we first got hosting all the way back in December 2018. Alas, the Gopher had not been touched since 2021, outdated and rather embarrassing for me, so I ripped it all out and got it reassembled. Still working on it, but I think it’s coming out absolutely killer. You can visit it at gopher://gopher.somnolescent.net if you have a capable client, or you can use this HTTP proxy link if you’re just looking at it in your browser.
While Gopher is highly neat, among the culty hipster retro tech geeks, it’s a known quantity. There’s new Gopher clients every year, and Gemini clients oftentimes double as Gopher clients thanks to the similarities of their protocols. Not so with the true subject of today’s post. Today’s topic has no modern server software support (before us, anyway), and accessing it is even tougher, practically requiring Windows 3.1 or a *nix box with Docker and the whole setup around that. I’ve spent the last week doing a deep, deep dive into a protocol so obscure, there’s less than ten servers for it still in existence. And we’re one of them now.
Say hello to SomnolCCSO, my friends. I’ll tell you how we made it happen and how you can try it out for yourself.
Happy Five Years: AutoSite Legacy returns! And dcb’s 2024 goals..
Merry Christmas! Happy holidays! Warm wishes however you might be celebrating. I bring good tidings for any of you who use AutoSite and find yourself jumping across Windows or Mac or Linux often. If you stick around to the end, I have some thoughts on the year and my current plans as well. Continue reading
Posted in 2023: Happy Five Years, Happenings, Retrospectives
Tagged art, AutoSite, programming, web design
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YouTube Layout Timelapse Redux
Today’s menu, remaking the YouTube Layout Timelapse video. I felt the original was a bit incomplete and the process of which I took the screenshots was very ghetto, so I dedicated this afternoon to writing a quick script in Python and sent it running. Continue reading
Update Rollup for dcb services
I’m going to keep this post a bit short- I have drafts (and a lab report,,,) in the works, and the nature of this post is partly catch up. I’m gonna cover sites, sites again, and site generator generatoring. So here’s a few updates from my neck of the woods. Continue reading
Spring 2021 — A Change of Pace
Yeah, been a bit, hasn’t it? I was pretty good for over a year about doing these on a monthly basis, but so far this year, I’ve skipped the first three months! What madness! I can’t handle such out of left field changes to my schedule, Cammy…
Too bad, because now, they’ve gone seasonal. Click along, I’ll explain why, and then we, well, recap! Got three months to go through and about 3,000 words and Lord knows how many pictures. It’s a work-in-progress, yeah? Continue reading
Posted in Group Posts, Recaps
Tagged art, games, Guitar Hero, music, Pennyverse, programming, web design
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4/5 – Steady Thaw
What a difference two weeks makes! You might remember we just outright skipped last month’s recap because winter depression is a bitch. Just like 2020 though, things always seem to heat up right before April (well, it was before April when I started this…). Something in the air about it…and hey, growing season starts soon! Better get your overalls out… Continue reading
Posted in Group Posts, Recaps
Tagged art, games, programming, Stardew Valley, web design
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AutoSite XL 0.9 release, and a retrospective
Tonight I released the first “stable” version of AutoSite XL, 0.9. I started this project just before school started about two weeks ago. Something I had always wanted to do since I started working on AutoSite alllll the way back in … Continue reading