I don’t know what to mine / I’ll mine this anyway

It’s not especially uncommon for someone who’s played Minecraft for a while to get caught up in thinking about the past.

The new updates are a different game from our first versions, many of the servers we played on in our youth have long shut down. Builds on multiplayer or downloadable maps, and builds we’ve made both in our own worlds and on other people’s infrastructure have been since swallowed by map resets, failed hard drives, dead MediaFire links, and any number of other things that the passage of time brings. Of the friends we’re still in contact with from those times, the enthusiasm for the game isn’t the same, because ultimately, life goes on.

I could name a few servers I used to frequent. MinecraftCC, Tiki-Craft, and if we’re going way back, World of Krull, before one of my elementary school friends got banned from it and we vowed never step foot in it again. Ah, memories. And later in my teens, I could never forget writing my first TUI in ComputerCraft Lua and getting temp-banned from SwitchCraft for finding a camping spot in one of their Mob Arena maps…

As somebody who spent lots of time playing on other people’s worlds, I find solace in having kept some of my personal worlds, even if in an archived form. Tucked away in my OneDrive, I have a folder of Minecraft worlds consolidated from a handful of computers that I’ve played the game on in the past, even including a few from 2011-2013.

Something I’m especially happy to have is even the files for CatCraft, a Minecraft 1.6.3 server that I managed to port forward, and somehow run on the shakiest DSL connection imaginable!

Through the more recent worlds, though, there was always something that kept me from really jumping into it. I played for a while, but only made a couple of builds, maybe a house and a filled double chest. It wasn’t very far in until I got bored of the world, or got caught up in something else and never returned. I don’t think it had really clicked for me outside of multiplayer.

I was down about this a little, but a little inspired too, so I wanted to try again for 2025. Since I haven’t had any prior attempts this year, and I felt like if I could sink a lot of hours into replaying Super Mario Galaxy over and over, surely I haven’t finished my time with this randomly generated block game quite yet.

This little blog post is gonna serve as a memento of the first six or so hours of World5, my first long-term Infdev world – and, possibly, one I’ll bring forward throughout the game’s update history.

Inf.. what?

That’s right: before Alpha, but after Indev, it’s Infdev! The intermediate versions that first introduced the infinite terrain Minecraft became known for. There isn’t a particular reason why I decided to go for Infdev, other than its novelty to me, just predating the boom of the “let’s play” format that proliferated on YouTube in the game’s alpha days and beyond.

I’ve been feeling my MineCraft playlist as of late, where I’ve saved a few early Minecraft Classic and Survival mode videos. While neither Alpha nor Infdev were versions I started playing Minecraft on, videos like these with the dramatic cobblestone, bright green grass, and boat physics that allowed for the most baller elevators had inspired me to get the game back in 2011.

To give you an idea of how old this version is, though, Paulsoaresjr’s first Survive and Thrive tutorial (originator of ‘hidey-holes’ and spy chickens) covered Alpha 1.0.13_01, which was released the same day of upload on July 29, 2010. The first episode of Seananners’ walkthrough was released in August that year, on Alpha 1.0.17_04, which released on August 23, 2010. Both videos were catalysts for Minecraft’s explosive growth. And in the Alpha days, multiplayer survival was brand new! All the growth to that point was largely facilitated by people sharing their singleplayer builds and experiences, as well as the existing Minecraft Classic’s multiplayer server list.

The Infdev version I’m playing, the first Seecret Friday update, was released on June 18, 2010, just over a month (or two) before. Just in time for Minecarts, but just before Dungeons and Spawners. It isn’t the first Infdev pre-alpha, but not the last either.

To be honest I picked the Infdev version that showed up in Prism Launcher first, but then switched back to the BetaCraft Launcher afterward as it fixes the sound system, and gives me more granularity in which versions to choose as well.

All that is really to say that Minecraft updates were super fast during this period of time, and starting right here in Infdev for a new world just sounds really neat, especially if I decide to progress through game versions. It also gives me the unique opportunity to play with the version for more than about 20 minutes of fumbling around.

Welcome To My World!

And more than 20 minutes of fumbling around it was! This will not be news to the Somnolians, but I fumbled around for about six hours in my new world, and I’m here to tell you how it went.

First off, I’ve been trying to put a spin on the way I play the game to help keep things interesting. One of these techniques (techniques?) is going to cheaper materials to build stuff first, and then ‘upgrading’ them to nicer ones later. You’ll see a few dirt houses and awkward looking bridges in this post. Done is better than perfection, so I’ve heard. (This is also really great if you think of it as a “sketch” you can more easily break down and modify before using wood or stone, which takes nicer tools to break quickly.)

Secondly, when I punch down a block, I’m well thinking about placing it somewhere else or how I’ll use it. Some of my previous playthroughs, singleplayer or multiplayer, have been killed by hoarding lots of items, especially blocks I could be using to build things. I wanted to avoid that, and also make lots of use of the extremely basic materials for building stuff that I can renovate later.

At least for starting out the world, I wanted to build as I went as much as I could, explore more of the land, and not get too settled in any particular spot. Traveling lightly meant that I was more frequently making my mark on the world, whether it be planting saplings, doing bits of terraforming as I pleased, building bridges so I wouldn’t get lost as I’m out searching for caves or cliffs, or scaffolding houses for shelter when the sun comes down. (Infdev predates beds by quite a while. Fortunately, monster spawning is somewhat rare, even on Normal difficulty, so I did end up working in the dark a lot, since just waiting in a hidey-hole with the game focused is not a very fun way to pass the night.)

With that philosophy still percolating in my head, the first thing I did in my new world was terraform some sand with my bare fists and build a makeshift house for the night. It was quick and dirty (a dirt roof doesn’t fall, sand does), but it was enough, and completely different than my typical first steps in a Minecraft world: punch a few trees, find a hill, dig a hole in it, wait out the night. A few in-game days later, I got lost splorin’, and since I still had my things, I shrugged it off and built another one. Built a house with a garden roof, thought, “‘Hey, think I’ll link up some of these landforms!” and kinda just kept going, so I’ve traversed and bridged quite a few different areas without even thinking about permanence. It felt nice, a pretty fast and loose way to play it.

As of writing, the route from spawn to the rest of… well, civilization, is still fairly loosely defined, and I’ve gotten lost trying to get from the latter back to spawn a couple of times. (I will resolve this later. Landmarks-wise, getting from spawn to my other settlements is easier than the other way around. Next time I die or something, I’ll start digging and chopping wood and building some clearer paths from spawn.) Overall, though, I think I have a few nicely defined areas already, and I hope you get the vibe from the screenshots that it really feels expansive, and decently inhabited even in this early stage.

Amusingly, I don’t think this would be a very conducive play style if I didn’t have a computer that could run even this old version at a maximum render distance at a very fast frame rate. Back in ye olden days, I had to use a tiny rendering distance to play on those multiplayer servers. In this version of the game, you about expect Herobrine to show up if you turn up the fog. I look at the amount of area I’ve traversed, my fairly sparse access to coal (and thus torches for the night), and I’m pretty glad computer hardware is where it is today.

Survey of the land

I think it’s really funny actually that I’d written so much to this point without throwing out some screenshots, which was my intent for this post. So let’s start off. These are the settled areas in the world, starting with spawn. Here is the spawn house, with a lookout deck:

Looking the other direction, we see a path of torches that lead into the wilds from here. Somewhat unwisely, I traveled a fair distance from spawn before setting up a new settlement, without a clear path to it.

Roughly following it, we find this short ‘bridge’ I’ve yet to build, but we can swim across to find the Connectors.

The marker over there is on an island linked by two bridges, one to my settlement past what I’m dubbing the Rock Plains, and the other to the Expanse.

There’s more wilds out the way to the left that are left unexplored, but in that direction, we have a shelter in the Expanse house.

Let’s see what’s out there on the other bridge. Past some forest, we get to the Rock Plains. Past this way, actually, is the settlement I made after getting lost from spawn the first time.

I’m going to call this the First Bridge House, because it’s the house I built after building my first bridge between landforms.

Heading across the First Bridge takes us to the first settlement away from spawn, with scaffolding for a very wip house. Note how you can see the First Bridge House still in the distance.

Across the shoreline here, were you to go along the left, would take you to this other wip, roofless house.

A lot of these buildings are a work in progress, as are the bridges. There isn’t a great path to lead to and from spawn quite yet, because of the distance, but as you can kind of see I’ve been playing it fast and loose with what I build and where I go in the world. Exploration has been the big draw here, and the buildings I’ve shown off all started as quick dirt shelters before I had the wood available. I’ve just been making them look nicer over time, and terraforming in other parts of the world as I like.

After getting lost from spawn a couple times, I realized I really ought to make paths for myself between areas as I was exploring, and that’s why the areas further out from spawn are better documented. Of these areas, I spent the most time around the First Bridge and its Rock Plains. I’ll be on making a clearer path soon, so I can get from Spawn to the Connectors between the Expanse and Rock Plains, and vice versa much easier.

So, that’s the first about six hours of my new Infdev world! It’s been super fun. Funnily enough, I’ve equated this playstyle a bit to making what looks like a multiplayer world, since I’ve purposely avoided concentrating my resources in one place. I’ll probably settle down and make things look really nice soon, do more mining and procure more coal for torches (more rare in this version, since you can’t cheese it with charcoal), as well as make it impossible to get lost :), but for now, I’ve had a great deal of fun exploring the randomly generated landscape and building real organically.

Addendum: Since I’ve been workshopping this post, I can tell you that this world is far from done. I’ve logged I think 12 hours now? I’ve gotten lost in a really cool cave system, fixed the bridges and also worked on the houses. There’s quite a bit I haven’t even put in this post since it took a while to edit, but I might write a followup or film a tour if I’m feeling sillay.

About dotcomboom

Old technology enthusiast and solo software developer who somehow reinvented Jekyll from first principles with AutoSite. Windows Forms enjoyer and language acquisition fanatic. Last seen watching lots of intermediate-level Spanish content and equally dutifully training to become a competitive Bejeweled 2 player.
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4 Responses to I don’t know what to mine / I’ll mine this anyway

  1. nyaNezt says:

    Awesome to see your world!
    I’ve dabbled a bit into pre-release versions, mostly indev-20100223 (5 hours, last indev version), indev-20100415 (5 hours, only big oak trees generate and overall the terrain gen is crazy), a1.1.2_01 (39 hours) and b1.7.3 (apparently 100 hours, but I didn’t build anything spectacular, not too proud of this world).

    I definitely started a few world in specific versions merely because of the stuff I’ve been watching on YouTube, mostly being EthosLab of course — Vanilla 1.6.4 but with UHC enabled, cuz of Mindcrack season 4, Vanilla 1.0 after watching the early videos in Etho’s LP, Vanilla 1.2.5 (mostly attempting to play the CTM map Sea of Flame II), Sky Factory, Terrafirmacraft — the list goes on!
    The very early Let’s Plays, from early Alpha days, something way before my time of course; cool to see you decided on the version cuz of this! And it’s better than having like 10 worlds, cuz splitting the energy and effort between them all is difficult.

    Putting some limitations/rules on your minecraft experience is a really good idea. I have a modern world, started in 1.14 (now in 1.21.4), and because of it’s history, I don’t really wanna remove old builds, that I wouldn’t build today. There’s a lot I would’ve done differently, like spreading out my builds — like you said, you don’t wanna get settled into one specific spot, which is in my opinion a fantastic idea, cuz you can make paths, bridges, have a different theme in each place maybe, kinda force yourself to actually travel in your world, instead of having everything in one place.

    Another thing I find really cool about pre-bed Minecraft, is the spawnpoint becoming a place you would want to do something with! Make paths towards your base, light it all up, pretty it up, oh, a transportation system!

    Naming the different locations is a sick idea, I haven’t done that much myself, only with a few builds/places. Makes them all more personal, and gives you an idea as to what you could build there. Again, linking them up with paths, or a minecart system, awesome stuff!

    The dirt sketches of houses, and only focusing on making rough versions of things, like bridges, is also an amazing idea, cuz instead of having the idea in your head, wanting it to be perfect before you place a block, you build it up, bit by bit, making it easier to finish it. At least I have this problem often, where I have an idea, but never start building it, cuz I wanna “perfect it”.

    I’m hella excited to see what you come up with next in this world!

    P.S. small nitpick, but the version you link in the 4th paragraph of the “Inf… what?” section links to a different version

    • dotcomboom says:

      Oh doy.. fixed the link, thanks for pointing it out.

      I’m glad you like! It’s been a lot of fun. Prioritizing exploring and building with resources I have on hand has given me a really satisfying feeling of progress from all the little goals. I’m glad I built bridges and stuff early to take advantage of the big map, and fortunately I’ve been able to get them all lit up so I can get everywhere safely without getting lost. Sketching before I have all the resources also has made it easier for me to get more creative and functional with my ideas, and it makes it feel the world is this growing and living thing as I come back to old builds and improve them, replacing the dirt bridges with wood and cobblestone, prettying up the houses, etc.

      I think Infdev’s world generation is very encouraging of exploration despite the lack of biomes like Beta has. The terrain can be really mellow or really dramatic, which is fun. And I briefly mentioned a huge cave system I got wrapped up in, I was honestly taken aback at how awesome it was, even this early in the game’s life. I first came up with the area names for the tour part of the post, but I think they’ll get more solidified for sure. Really, the world feels bigger than myself, again feeling a bit like a multiplayer server the way I’ve spread out building, and I think that’s kinda awesome. Hope to keep it up, for sure.

      How important spawn becomes when you have no beds is a really interesting part of these versions, too. I mean, when you die, you don’t wake up inside in your house, unless you decide to build a house around the spawn point. Since you’re spawned at a fixed spot throughout your playthrough, you’re kind of free to play with how the place you drop at looks, and I think I’ll build more stuff around the spawn, like a storage facility if I decide I need chests later on. And like you mentioned, a rail network to get around! That’s definitely on the docket.

      It’s pretty fun how different eras of Minecraft have their own flavor to them. I wanted to delve into Infdev this time around, but some of the newer versions you mentioned were also great for playthroughs, especially when redstone got its big upgrades. I remember catching some Minecrack around S3 and S4 from Paulsoaresjr’s videos, and I had a friend in school who was a big fan of Ethos’ videos. Very good times, and I liked hearing about your worlds too. It’s a fun game! I’ll be playing more, and hope to share more of the world in the future.

  2. mariteaux says:

    Fun read! You got a really sick world too. Honestly a little jealous.

    It’s interesting to contrast your aims for this Infdev playthrough with my aims for my current Alpha world. I’m looking at a big, biomeless world that I want to see sprawl, but not really in like the WorldEdit skyscraper kinda way and not the “huge chunks of empty space between settlements” sorta way (though Minecraft national parks are a really fun idea and I think I’ll be keeping that). I’m looking to just play this world for years and have it look like it’s been lived in for years. So used to Minecraft worlds that have a few chunks of development and that’s it because I always get bored. I want to see a really lived in world. I think I’ve been doing well on that front–and my multiple double chests of cobble give me lots of resources to build with.

    Long live both our playthroughs :triumph:

    • dotcomboom says:

      Thank you! I’m really appreciative of the response it’s gotten, and I’ll be chipping away at it for a while.

      I probably won’t go chestless for forever, since that helps with keeping materials for building larger things at a time, but I’d like to be very intentional about when I use them, so I know I’m actually going to use what I put in them. Progress to me is reflected more in the means of things to look at and do in the 3D space than in the quantity of items I have in my inventory and tucked in chests, and previously I got a lot more of the latter, as well as getting into the weeds of inventory management when I’ve played Minecraft, so that’s part of my avoidance of them this time around.

      I’ve been going on whims, since it’s kept it interesting each time I load it up, but it’s all about what you want to get out of the experience, so gathering materials to plan on some larger projects makes sense. And I don’t think the sprawl of empty space is going to feel quite like that when I’m through with the save honestly! I just wanted to spread out early, so I’m out exploring the world and not stuck in one little area like how most of my previous saves ended.

      I’m really excited to see you getting back into Alpha! The rail station you shared was epic. Wishing your world the best, and do show off your builds!

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