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Tag Archives: games
Catching ‘Em All, and How to Do It
If you breathe, you know what Pokémon is. You’ve at least run into a Pikachu or perhaps even a Bulbasaur at some point in your life, and you might have a vague inkling that it’s a game about collecting creatures, with the goal being to, as both the song and the box says, Catch Them All.
The thing is, this is actually a lot fucking harder than you might think–so I set out to do it myself. In a copy of Pokémon Blue for the 3DS, after two-and-a-half years of on-and-off play, I now have a save with a full 151 possible Pokémon caught. I have screenshots of the journey.
What possesses a man to go to such obsessive lengths? What keeps people from doing the thing listed on the box? Why does Lt. Surge have such a fine ass? Join me, friends, and I will answer all your questions.
I don’t know what to mine / I’ll mine this anyway
It’s not especially uncommon for someone who’s played Minecraft for a while to get caught up in thinking about the past. The new updates are a different game from our first versions, many of the servers we played on in … Continue reading
Lighthearted fun with Minecraft Coder Pack
Back in the day, the only way to mod Minecraft was to open up the jar in WinRAR, delete META-INF, and then drag all the modded files into the jar.
Of course, this method has been obsolete for nearly a decade after the introduction of Forge (and now Fabric), but that’s what I grew up doing. Looking at all those seemingly gibberish .class files while trying to install the Aether mod for the umpteenth time made me wonder how I could make my own Minecraft mod.
I never figured it out, until now! Kinda. Continue reading
Promptly Forgotten: Remembering MyGameBuilder.com
“Hi! Welcome to this quick demonstration of My Game Builder, a new tool to allow you to build games for yourself and for your friends, online, using just a web browser. The tool is free to use, and free to share with your friends.” Continue reading
Four Becomes Five: Four Years of Somnol!
A quick happy birthday to Somnolescent before the day’s out here on the east coast… Continue reading
Posted in 2022: Four Becomes Five, Happenings, Retrospectives
Tagged games, Minecraft, Somnolescent
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2600 Pac-Man: Was it That Bad?
I’ve recently been really enjoying RetroAchievements. It’s a site where you can unlock Xbox Live-like achievements for older games, provided you’re using a hacked emulator logged into the site. It’s a novel concept, and it’s a nice excuse to dig back into some of my favorite Atari games and try “mastering” (getting all the achievements in) them.
When I covered Racing the Beam on this blog back in 2020, I mentioned one of the games covered in that book being Atari’s Pac-Man. It’s a great tale of disappointment, one of Atari’s programmers given a mere 4K of ROM to produce the flagship game of the 1981 Christmas season. The results were not pretty, and along with E.T. the Extra Terrestrial, became the poster children of the glut of low-quality games being produced at the time and later symbolized the “game burial” in the Sunnyvale desert where Atari famously dumped their excess stock.
Game reviews of VCS Pac-Man often don’t dissect it any further than “it’s ugly and plays like crap and you already knew that”. But how does it play like crap? What are the little details that make it such a below-average port? Is it playable on its own merits, despite how alien it is to the arcade version? That’s what I’m here to discuss. You might want to wear ear protection. Continue reading
You Don’t Have Enough Scarabs!
It’s been awhile, wanna talk about development hell? Continue reading
Summer 2021 — Growing Frosty
Summer has come and gone once again, and with Somnol having slowed but never stopped, we’ve grown quite nicely into the seasonal recaps. Really, the rush towards the back end of this year has just been clearing off plates and getting ready to move onto another phase of our lives. Sometimes it takes a while, but there’s always tomorrow… Continue reading
Posted in Group Posts, Recaps
Tagged aphrodisiac, art, Art Fight!, AutoSite, games, Guitar Hero, music, Neopets, Pennyverse, Stardew Valley, web design
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Spring 2021 — A Change of Pace
Yeah, been a bit, hasn’t it? I was pretty good for over a year about doing these on a monthly basis, but so far this year, I’ve skipped the first three months! What madness! I can’t handle such out of left field changes to my schedule, Cammy…
Too bad, because now, they’ve gone seasonal. Click along, I’ll explain why, and then we, well, recap! Got three months to go through and about 3,000 words and Lord knows how many pictures. It’s a work-in-progress, yeah? Continue reading
Posted in Group Posts, Recaps
Tagged art, games, Guitar Hero, music, Pennyverse, programming, web design
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4/5 – Steady Thaw
What a difference two weeks makes! You might remember we just outright skipped last month’s recap because winter depression is a bitch. Just like 2020 though, things always seem to heat up right before April (well, it was before April when I started this…). Something in the air about it…and hey, growing season starts soon! Better get your overalls out… Continue reading
Posted in Group Posts, Recaps
Tagged art, games, programming, Stardew Valley, web design
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